Uh oh, who let the super villains out? It seems the doors to Arkham Asylum have swung open and a real nasty bunch slipped out while that guy in the bat suit was busy inventing stuff in his basement. SCARECROW, RIDDLER, TWO-FACE… you know what’s so unnerving about these criminally insane types? Their devious, diabolical plans sneak up on you when you least expect it.
At first glance Escape from Arkham Asylum seems very minimal. The track is light and thin, and you can only fit four people per car – but don’t let that fool you. Supervillains this smart wouldn’t go for the obvious.
Once you start riding the mousetrap-like architecture of these slim rails, you’ll understand the brilliance of this escape plan. Your movement over the course feels delicate and precise, almost like you’re pulling off the escape of the century. You have to think fast and be able to change direction at a moment’s notice with superhuman reflexes, and you have to be extremely nimble to navigate the maze-like scaffolding of this loony bin.
You get to choose which villain you’re riding with. Every villain has a style, and you’ll be rooting for your favorite to escape this incredibly unique approach to coaster-ing. Spinning around each hairpin curve on a precarious platform of this 3D maze, it really feels like you’re just cutting across the air and could fly off into space at any moment. There are more than 17 sudden turns, twists, dips, or drops built into this wild 1,213-foot track, as you make your way from the top to the bottom of the five-story-tall structure.
Clouds of mist and sudden tunnels get in your way, while cool sound effects add to the feeling that you’ll go loco if you don’t get out of this nuthouse. At 28 miles per hour, this adventure is suitable for the whole family. Looks like you’ve just stepped over to the villainous side.